You have a +1 bonus to AC while wearing this armor. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. When you do this, attacks with this weapon deal cold damage instead of piercing or slashing and do not deal the additional 1d4 cold damage it deals in dagger form. The maximum CR beast you can transform into with your Wild Shape increases by 1. Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. Flux regains its elemental affinity traits after the next long rest. Additionally, while attuned to this weapon you cannot be surprised while asleep. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. Additionally you know the Druid Craft and the Decompose cantrip. Oaths, Remade. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. He missed the man's self-satisfied smile as he turned the corner. A long leather coat with an inner lining of woven shadow. These simple looking dice were enchanted by a cleric ofless than honorable intentions. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. This weapon is a +2 longsword. Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. Rend. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. You have a +1 bonus to attack and damage rolls made with this weapon. This wand has 4 charges. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells This magic pauldron has been enchanted with a war mage's divinations. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. The curse remains for 1 minute or until the creature is reduced to 0 hit points. Winter's Heart has three states; dormant, awakened, and ascended. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. (It's got nothing to do with firearms in 5E D&D though.) This greatclub has a +2 modifier to attack and damage rolls. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. Then roll another d20. Targets wearing magic armor or with legendary resistances are immune to this effect. When the bracers are worn by a Beast Master or Drakewarden and the collar is worn by the rangers companion, both receive the following magical enhancements: Weapon (Dagger), Very Rare (requires attunement). Each bracer can store a number of weapons equal to the wearers proficiency bonus. The companion's attacks are now considered magical for the purposes of overcoming resistance to mundane damage. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. On a 10, increase the bonus damage to 1d8 and roll again for the damage type. Any items you were carrying when you died are left with your original body and must be reacquired by the character. Append content without editing the whole page source. This ring has 4 charges. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. close menu Language. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. As an action you can exhale a cone of red sap in a 40-foot cone. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. A restrained creature can use their action to attempt a DC 14 Strength check to break free. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. The robe's color corresponds to the alignment of the archmage who created the item. A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. Regardless of its appearance, the sash cant be anything but a one-shouldered robe. Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. Attacks with this weapon deal an additional 1d4 poison damage. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. Blink - The double edged blade of this dagger seems to infrequently phase in and out of reality for brief moments. At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. As a bonus action the creature can bring forth one stored weapon in each hand, or return one weapon in each hand to the demi plane. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, d&d dungeons and dragons. Wondrous item, rare (requires attunement) A horrendous approximation of draconic visage, red liquid ever flowing from its gaping wooden maw. While other magic items might be more flashy or exciting, the Bloodwell Vial is almost essential to keep a sorcerer viable at later levels. While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. When dropped in water this weapon floats to the surface, refusing to sink. If using the sash would cause the spell to target a second creature, you choose the new target. The blade of this weapon seems to be composed of a clear unknown crystal, with the hilt seemingly wrapped in a sinewy textile of unknown origin. You can use your bonus action to end this effect early. This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. 10 Gold. Magic Weapon (dagger), Very Rare (requires attunement). While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. Each time the weapon deals damage to a creature a spectral shard of the sword returns and the weapon gains a charge, increasing the weapons damage by 1d4. We are privileged to live under nature's watch: to scorn her is to insult the world itself. If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. While cursed, your attacks with this weapon against that creature are made with advantage, and you can magically know the exact distance and direction of the creature from you, provided that you're on the same plane of existence. While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. This small red-brown felt pouch contains 2d6+2 magical darts. Warlords Bounty has three states; dormant, awakened, and ascended. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. I hope this letter finds you as well as may be given the inevitable circumstances of its discovery. In its place was a letter, unmarked, sealed with the black symbol of a single feather. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. When the object lands, it transforms into a . While holding this shield you gain a +2 bonus to Dexterity saving throws. Sentience. I do not claim ownership of the items nor do I claim that they are entirely original, while many may be original to me, undoubtably others have been created with similiar effects. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. When the situation comes, however, the arrow is a game-changer. Lies in Truth. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. Find out what you can do. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. Creatures killed by The Wailing Hunger cannot be revived excepted by a Wish spell or similar effect. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. Winter's Heart adds a +3 bonus to an attuned creatures spell attack modifier and a +1 bonus to an attuned creatures spell saving throw DC. When the object lands, it transforms into a creature you . A fruit that gives you a random feature of another race. These essences can be infused into The Devourer to grant it a portion of the power held by the slain entity. The DC is equal to 8 + Strength Modifier + Proficiency modifier. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. The staff has 10 charges. This small, green, magical bead can easily fit in your pocket. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. The king was a proud man; he had gained much in life, his wealth preserved and protected against even the craftiest of raiders and statesmen alike. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. These bracers also function as a set of Gloves of Missile Snaring. This deck of cards can be used as a standard playing card set. The guard drake disappears after one hour or when reduced to 0 HP. As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. They might sell for a lot and look pretty, but they aren't the most useful. Oathbound. Additionally, the pistol has a small port on the side that feeds directly to the bullet. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. A matching set of bracers and a collar. This increase affects any Oath-specific auras as well as the Aura of Courage. Siege: Damage dealt to objects or structures by this ring is doubled. Attacks with Gothic deal an additional 1d8 necrotic damage on a hit and you gain temporary hit points equal to the damage dealt by the necrotic damage. Winter's Heart adds a +1 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature immunity to exhaustion from cold environments or high altitudes. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. Common - Armor. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. Both spells require no components when cast using this feature. They obey any verbal commands that you issue to them (no action required by you). In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. Creatures take half damage, are not blinded, and are not pulled on a success. However, this suit is actually a tame mimic. If the creature has no limb to sever, you lop off a portion of its body instead. Padded. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. Born of Glory. See pages that link to and include this page. Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. You gain a +2 bonus to attack and damage rolls while wielding this weapon. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . As an action, a player can throw up to 4 of the "bags" at a target location within 20 ft. Capsaicin High. Weapon (Club), Very Rare (requires attunement). This coating last until a creature is hit with an attack by Venom. While this vortex is active spells that deal cold damage cast by you or your allies against creatures inside the vortex deal double their normal damage dice. Wondrous item, legendary. Bookmarked items only. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. Wondrous item, very rare. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. The cloud dissipates after one round whenever the effect ends. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. You gain a +3 bonus to AC, as well as to attack and damage rolls with natural weapons, while transformed into a beast, even if the hide merges into your new form. Credit: Art and design by The Mithral Canvas. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. Save Save Homebrew Wondrous Items For Later. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. This exceptional garment is made form fine cloth of white, gray, or black and adorned with lustrous runes. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. Shadow Drinker. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. The druid class is one of the most versatile classes available to players in Dungeons & Dragons Fifth Edition. Arm of Dawn has three states; dormant, awakened, and ascended. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. This ominous looking bag is stitched out of human flesh and appears empty. A thrown card magically reappears on the bottom of the card case. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. The blade of this glaive glows with a faint flickering light. An individual that is attuned to the Rose Whip can cast the Druidcraft and Thorn Whip at will, and once per long rest the wielder can use their action to cast Barkskin. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. The blade of this dagger is fashioned from the tooth of a white dragon and has been etched with arcane symbols and serrations on one edge. Immunity to the surface, refusing to sink the DC on the Blind effect a. 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